About

Aspiring Network Engineer — Building a strong foundation in network engineering through CompTIA Network+ training, with knowledge of TCP/IP, routing and switching, subnetting, VLANs, DNS, DHCP, network security, and infrastructure troubleshooting. Passionate about designing, optimizing, and maintaining reliable, secure, and scalable network environments.

Software Developer & Game Creator — Strong background in C++, C#, Python, and Unity/Unreal Engine development, with hands-on experience building games, VRChat worlds, and interactive systems from concept to completion.

Creative Technical Artist — Skilled in 3D modeling, animation, and digital production using tools like Blender, Maya, and Substance Painter, blending programming with visual storytelling and immersive design.

Problem Solver & Quality-Focused Thinker — Experience in game QA at Activision Blizzard and production development has built a sharp eye for debugging, optimization, and delivering polished user experiences.

Driven Innovator & Team Leader — Combines technical ambition with leadership experience, managing teams, training staff, and continuously learning new technologies to push toward larger goals in gaming, software, and digital media.

Twins Game at Target Field

About Me:

Born on Febuary 28th, 2001, Raised in Eagan, Minnesota as the youngest of three siblings. Went to Eastivew High School and later attended Drake University to dual degree. A Bachelors of Arts & Sciences in Computer Science, and another in Bachelors of Journalism and Mass Communication in Digital Media Production.

I’m a software developer and digital creator with a strong foundation in computer science, game development, and interactive media. With dual degrees in Computer Science and Digital Media Production, I combine technical problem-solving with creative design to build engaging digital experiences. My experience spans C++, C#, Python, Unity, Unreal Engine, and 3D modeling tools like Blender and Maya, allowing me to work across both development and production pipelines.

I’m especially passionate about game design, immersive experiences, and emerging technology. From developing original games under tight deadlines to building VRChat worlds, custom systems, and cinematic projects using VR tracking and AI-assisted tools, I’m always pushing myself to learn and create. Whether I’m coding, designing, testing, or leading a team, I bring adaptability, curiosity, and a strong drive to turn ideas into polished, impactful experiences.